Free musical instruments twitter backgrounds and vector graphics

Seamless twitter pattern of white musical instruments on blue background

Several variations of an almost seamless pattern that can be used as a Twitter background, made from a number of hand drawn musical instruments and notation elements. These include: the piano, pan flute, drum kit, violin, guitar, trumpet, a couple of congas, harp, tambourine, triangle, a clef etc. These are mostly outlines of the actual objects. Although they are vector graphics, they work better at smaller sizes, looking more like cartoons. In one of the archive at the end of this post you’ll find several variations of the example above either with different background colors and/or object colors saved as PNG that you can use directly on your Twitter account.

Initially, I’ve drawn them on paper and tried to convert them to vector graphics. Unfortunately, that didn’t render such good results, so i decided to redo them directly on the computer by drawing over with the pen tablet (a bit unpredictable and hard to tame). Yet, the hardest challenge as with any pattern was positioning the elements in a coherent and dynamic manner as far as both the shapes and the colors go. You’ll find the main pattern variations saved as swatches along with the rest of the colors used.

If you’re interested in using this illustration, please check the licensing page on this blog. You’re allowed to include it in both personal and commercial projects. While, you shouldn’t redistribute it or link directly to the file, you can link to this post instead. Please tweet back to this blog post, if you decide to use them as backgrounds for your twitter account. For any other uses attribution is required.

To download the source file archive click here.
To download the various exports (red, green, blue, orange, black etc) click here.

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Feedback, communication and respect during a design contest

One of the most frustrating aspects of participating in online design contests is receiving little or no feedback at all. There’s no point to single out a certain website, because you’ll get to see the same pattern, whichever one you browse. Once you go past certain guidelines, which let’s face it, are mostly empty words published to inflate some corporate egos and project a spit polished aura of false empathy, it boils down to the type of human beings that interact within those online establishments. Usually, you should expect humiliating treatment from any contest holder that’s there for any one of these reasons:

  • to get cheap or almost free ideas/executions (especially if it ends with an abandoned contest);
  • to get an easy pass into the land of countless free revisions which would normally be unheard in a normal and honest client – designer working relationship;
  • to compensate for an inability to visualize and document a professional brief that would guide the designers into understanding the real requirements of the projects;
  • to justify their less then stellar management abilities and difficulties to make executive decisions  by requesting a huge number of variations, even ones they already know are not suitable for the job.

Fortunately, there are enough signs to spot such red flags and save your time and energy: previous contest activity (bad temper and lack of manners have a tendency to persist) including responsiveness, tone and language, level of interest and feedback given, tolerance to criticism and bitterness. No matter how tempting the prize might be, it’s always safe to wait a couple of days before submitting anything. That’s usually the sweet spot between being to early and being to late. This timeframe will help you gain some insight into the individual mechanics of the particular person running the contest (although usually it’s an agency) without the risk of being too late and having the CH already made up his might about a certain design. Of course, there are always cases where the person running the show is actually very nice and knowledgeable of the whole process. These are usually very rewarding experiences, regardless of the final outcome of game.

After all, why is feedback so important? Well, design is about communication as it is about shapes, sizes and colors and feedback is one of the prime examples of engaging a dialogue between the client and the professional designer. Personally, i wouldn’t trust anyone not asking for feedback. Why? Because such an attitude spells cheap cockiness, ignorance and lack of respect to name but a few. It’s hard to believe that such an individual would be able to provide the right solution, without the slightest need for fine tuning – it would be an historical event in its own right.

Why would you want to give feedback? Probably the hardest things about it, is not being able to properly identify and verbalize the actual elements that prevent a good design from being a winner. I’ve been fortunate enough to observe a wide variety of individuals having to comment on drafts and work in progress items. While most are able to say if they like them or not and even provide a rating, there’s very few who can pinpoint the actual details that they dislike. Still, taking the time to thoroughly analyze a piece will normally yield a fair amount of pleasant surprises, as well as a better understanding of your own requirements.

As a sidenote, it still baffles me to read about clients requesting designers to decide on the actual content elements to be featured on the homepage of a website or to do what otherwise would be considered classic copywriting tasks such as finding a motto, the selling points and the actual sales copy for a print ad. This should always start with the person who knows the message best. Otherwise, you’ll end up with a shiny wrapping around an empty box.

Plus, let’s not forget that being a contest, there is a certain etiquette and some unwritten rules which you should at least try to follow. Believe it or not, most designers are aware of the risk that they might lose. However, they normally have other reasons for joining in, besides the prize: building a portfolio, gaining working experience and learning to deal with clients. So if you don’t really care all that much about fine tuning the work being submitted, you should at least be civil enough to spend 5-1o minutes in exchange for the countless hours spent by each designer working for free.

This of course leads us to a very touchy subject known as respect. Any risk free chance to decide among tens of different submissions brings a lot of power. For most, not having to deal with the consequences of your own actions may seem like a liberating feeling – in “the beast is loose” kind of way. Don’t be surprised if in such unfortunate cases, you’ll see copyright suddenly disappear from the dictionary only to be replaced by sharing inspiration between designers and why not copying mainstream concepts and executions under the loving supervision of the CH’s eagle eyes. It’s no wonder why such a person will end up abandoning the contest altogether or having a buddy come in and save the day and the wallet in true conman fashion.

Don’t underestimate the designers’ IQ either, by using  the age old cliche of promising additional work following the contest. That’s especially a bad strategy to consider when you’re trying to justify a small prize. It’s not like you’ll become generous once you find a winner, so who would want to work more  for less. Would you? Also avoid this trick when working on a top class project where you expect “killer” designs, especially if it involves a national or world  recognizable brand. The only ones willing to enter will be those craving for something to fill their  portfolio with,  not people who already have plenty of experience and understand the requirements of such a project.

Also, try not to forget that at the end of the day there’s usually only one winner and no matter how much you try to sugarcoat it people will be disappointed to say the least. It’s especially tough when you see you’ve lost to a crap design that breaks every rule in the books of common sense and good taste and which would have made quite a stir a decade ago. In such moments you should particularly refrain from sending phony consolation messages such as “It was a tough choice and your work was truly amazing” or “I’d love to buy your design as well, so I’ll be contacting you soon” (spells like never). You won’t be getting any extra credits for being a sweet liar besides making stupid choices.

In the end, participating in design contests is a personal choice. There are both pros and cons. It might work better in certain moments of your professional life just as it might be a big waste of time and effort. It doesn’t hurt to try it, if only for the fun of it, but in the end it could hurt the industry as a whole by applying the very same principle used by fast food chains: cheap meals, fast service, unhealthy products. Bon appetit!

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Sets of blue waves and surfing boards with flower patterns

Various sets of blue waves and three surfing boards with hand, flowers and leaf drawings on them

Several groups of shapes in the form of blue and white waves on a soft gradient background. This is somewhat a rework of a previous design, although much of is either changed or added in this version. The original elements are mostly visible in the background. There are four sets of wave shapes that can work either as a group or broken down into individual pieces. There is also a set of three surfing boards vector graphics with hand pointer, leaf and flower drawings.

You can use these vector graphics as a starting point for logo designs, as graphic elements on beach and surf inspired t-shirts or to create seamless patterns for your own websites of twitter accounts. The main issues while creating them was figuring a consistent and flowing rhythm for the paths so they work well together and deciding on a coherent mix of gradients in order to provide both contrast and depth.

If you’re interested in using this illustration, please check the licensing page on this blog. You’re allowed to include it in both personal and commercial projects.  However, given the nature of the design, bear in mind that you are not allowed to use it for mass distribution (t-shirt sales etc) and you should contact me should that be the case. While, you shouldn’t redistribute it or link directly to the file, you can link to this post instead. Attribution is required.

To download the archive click here.

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Type Style Finder – search by mood, concept, era or age groups

If i were to sum up this book review in a few words and spare you of several minutes of reading, i would just say “Go buy it, NOW!”. Why? Because, if you’re dealing with type on a regular basis and have to constantly pick up appropriate typefaces for your projects, you probably know just how time consuming this task really is. “Type Style Finder” written by Timothy Samara and published by Rockport Publishers, helps you make the right choices by showcasing over 850 type styles (fonts for the more profane Internet users) in over 30 thematic categories.  On the other hand, you could of course stick with a bunch of 30-50 core families, but after a while it might get boring.

When i started to become more involved in design and began to truly love typography, there were a number of interesting books on the subject, that really taught me a great deal. However, as useful as they were, most of them follow the same tried and trusted formula: some basic grammar and terminology, a little bit of history, some style considerations and a pinch of layout and grids. While that’s alright the first two or three times, eventually it gets old, when you have to read the same thing over and over again. That’s why, i almost lost hope of finding such a nicely organized type catalog that would save me hours spent browsing type specimens online.

I’ve discovered it by mistake, with a little help from Amazon’s related items list, while trying to wrap up an online order for a bunch of design resources. Initially, i had picked a couple of those “winning formula” typography books next to some color theory, photography and project showcase ones. Yet, once i saw “Type Style Finder”, i ditched the other two and went for this one instead. While there’s plenty of theory online, i wasn’t able to find a similar resource, even from highly popular web font shops.

The book is structured into two sections, the first one being more of an extended introduction, roughly 10 pages long. It’s hard to believe that anyone purchasing this item wouldn’t have some previous knowledge about the basics of typography. However, for the absolute beginner, it’s a welcomed primer which will put them up to speed on terminology, classification and various combinations between styles and color options.

The remaining pages make up four major chapters: Moods, Concepts, Time+Context, Age Groups. Each one has a various number of categories ranging from Romantic to Sporty, Corporate to Fantasy, Renaissance to New Age and Babies to Adults. Every one of these begins with a short introduction, which explains the main characteristics and visual clues that make a typeface belong to that certain group: the shape designs, the minor elements’ form or weight, historical or cultural hints and many more aspects. It’s followed by the actual list of type specimens and ends with a useful 10 color palette, a short rationale on the chromatic choices and several color combinations.

For each type style presented within this book, you’ll see the lowercase, uppercase, digits and basic punctuation signs along with the classic “The quick brown fox jumps over the lazy dog.”. On the right side there’s a valuable info caption, containing the recommended usage (display, text and decorative text), the name, style and other specific attributes. You’ll even find the type foundry/font distributor complete with useful contact information.

While it would have been nice to see larger previews, you can always do that by downloading the respective type specimens online.

What i love about this book, besides helping me regain precious free time, is the fact that i can use it as a learning resource as well. After browsing the same category on several occasions, it becomes easier to recognize typefaces that share a similar style. Plus, you often get to know some noteworthy alternatives to the classic, often overused examples or go further and explore whole type families.

At the end of the day, “Type Style Finder” works for both the beginner and advanced designers. For the former, it acts a visual style guide, a practical manual jam-packed with examples. For the latter, it’s a great time saver and a good resource to help spark you imagination, especially when feeling like you had too much Helvetica for breakfast.

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Cuckoo clock with ornate leaf decorations against joker pattern

Simple conical lamp next to retro flip clock and round photo frame free vector graphics download

Large old style brown cuckoo clock with ornate decorations featuring curls, leaf motifs and a couple of abstract figures.  The clock has a cream and silver display with long black roman numerals. On either side of the two doors near the top there is a strange looking figure appearing to blow smoke into the air. On the background there is a dimply lit seamless checkerboard pattern with alternating blue and brown joker hats.

Again, this is a rework of a previous design with different ornaments, less effects and a more simplified structure. I didn’t really like the curls around the dial in the previous version, so i decided to replace them with a more consistent design. You can use it as a whole or deconstruct it to bits and include the various elements in your own projects.

If you’re interested in using this illustration, please check the licensing page on this blog. You’re allowed to include it in both personal and commercial projects. While, you shouldn’t redistribute it or link directly to the file, you can link to this post instead. Attribution is required.

To download the archive click here.

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Tips on writing a professional brief for your design contest

In the last post on how to maximize the efficiency of your design contests, I’ve wrote about deciding what is the right amount of money for the winning design. Once you’ve gotten over establishing a prize, the next step is to provide a detailed and professional brief. A poorly written or incomplete documentation is a sure way to alienate designers, as they usually perceive it as forebearer of wasted time and confusing tasks. If a significant amount of essential data is missing, you’ll see a lower number of submissions per designer. Later on in the contest, they will be busy correcting or adapting their previous ideas, rather than use the same amount of time to come up with different and more mature concepts.

Usually, you should include at least the following information from the get go:

  • a general description of the product/service being promoted and its target audience. In this case, general means relevant rather than short. Managing to achieve a balance between size and data, helps designers maintain interest, understand the project faster and focus only on what’s important rather than trying to guess (and get it wrong). Would you trust them successfully handling a mix of management, branding, copywriting and design tasks for you instead of just the one they’re  most qualified for?
  • the list of materials (file types) required at the end, be it a website template, a high resolution pdf, vector illustration etc. Try to avoid listing all the known extensions available, especially the non-raster ones: it usually means recreating the design rather than automatically reexporting it. Don’t forget about dimensions, color and other media specific (print, web etc) restrictions, which you should know beforehand, since they usually influence a concept’s execution. Miss this and you might find yourself having to pay extra for the necessary changes.
  • any mandatory text, images, identity guides  etc. Being a designer does not automatically imply good copywriting skills. That’s why, a couple of hours saved by not writing your own copy means loosing some good quality work. Also, it’s a sign of  common courtesy to do any stock photo searches beforehand, rather than have each and every designer spend hours finding (much the same) proper imagery which you may or may not approve of. If you have a logo that needs to be included, try at least to add a high resolution version, when the vector source file is missing.
  • provide some examples of previous designs you’ve used, or work you’ve come across and liked. Not being able to meet face to face with the designers, robs them of valuable clues about your likings, so have to rely more or less on luck. Plus, seeing how they’ve been influenced by the sources of inspiration, will help you realize which are the truly professional ones.
  • the real project deadline. Even though there’s already a deadline for the contest, you should also mention when is the project expected to be complete. Even in the best case scenarios, you’ll still need a couple of days between these two dates to make sure everything goes according to plan.

A thing which you should avoid at all costs is combining several design jobs that require different skills into a single contest. Let’s say you need a new logo and a website to go along with it. I’ve come across plenty of real life situations where one designer provided a great logo and another came up with a wonderful template. Unless you’re willing to award two or more prizes, then one of them must go. Plus, you won’t be able to use their work for inspiration since you don’t own the copyright yet. The most common workaround is to divide it into multiple contests. Even though sometimes it might take longer, in most cases it will provide you with several advantages:

  • better overall quality thanks to the talent and specialized skills for each specific task;
  • more submissions as designers tend to avoid extremely bloated contests where there’s a high risk to work for days without an actual compensation;
  • faster overall process as there are less tasks to juggle at the same time (for both sides);

Whatever you do, don’t change the brief halfway through the contest. Whether it means adding extra requirements or changing content and visual elements, it’s always a bad  idea which will leave behind a mob of angry designers. If you really need to do that, you should also consider raising the prize. Otherwise, your actions will normally be perceived as unprofessional and you might be left working with amateurs only.

From what I’ve been able to observe so far, most clients find the task of writing a brief for a design project as a difficult, unnecessary and stressful task. This is especially the case in situations which are perceived to require deeper technical knowledge such as interactive websites or innovative product design. As a result, i often ask my clients to explain everything the way it feels natural to them, as it lowers the amount of misunderstandings that might arise.

At the end of the day, the brief is supposed to concisely and precisely explain to any newcomer what the specific task is about, when it is due, provide the inputs and specify the outputs. While missing a couple of details it’s not that uncommon, not being able to create a thorough one points to a shallow understanding of the project. In this case, rather than risk working on a false premise, it’s best to go back, reanalyze and rewrite it. That little extra effort will save you a great deal of time, money and peace of mind in the future.

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Japanese Graphics Now! – Taschen design book review

As i might have mentioned before, i’m not a big fan of modern art, nor am i a supporter of societies driven/ruled by technology. That’s the main reason why i often get a claustrophobic feeling and a general unease whenever i think about Japan or watch photos/videos of that country. From an outsider’s point of view, who’s never been there, it feels like an overly crowded bee hive, where people live and work like small robots, while ever changing futuristic technology is slowly replacing centuries old traditions. A land where herd mentality meets strange customs or prejudices which surely don’t make sense to westerners. A mind boggling environment in which you’ll find the elegance and simplicity of past millennia next to swarms of brightly (almost abrasive) colored Harajuku girls and anime graphics. If i were to trust some of my friends’ opinions concerning this country, I’d have a hard time making up my mind: some are loving every minute spent there, while others have sworn to never return again.

Yet, despite all these clearly negative reactions to the Japanese society, i have to admit that there are aspects of it which intrigue and inspire me. That’s why i was more than curious when i saw “Japanese Graphics Now!” in one of the local bookstores from my hometowns. I had seen several page previews on Taschen’s website, but other than that, i didn’t know much about the book, and being  a sealed copy meant no flipping through. Still, i had a good feeling about it. Plus, the price was  more than decent, given it’s size and the quality I’ve grown to expect from this wonderful publisher.

As  my recent work revolved largely around package and graphic design, I’m constantly looking for valuable sources of inspiration in these areas. Although i was able to find some interesting websites related to them, i keep coming back to the books that i love. Unlike checking out a website, while I’m turning printed pages i can totally immerse myself in the experience without having to worry about emails, twits, feeds or direct messages distracting me.

“Japanese Graphics  Now!” is a perfect companion during those times when you simply want to get away from your work and refuel your creativity.  It’s part of the lovely 25 Anniversary collection, which already recommends it as a great value for money item and, at 350 pages, it has a great variety of examples. Originally released in 2003, my current 2006 edition feels as relevant today as I’m sure it did back then. Just so you don’t get the wrong idea, there’s hardly any text in it besides the short introduction at the beginning. It’s a colorful showcase of full/half page visual samples accompanied by titles and designer names placed discretely on the pages so they don’t distract from the visuals. The lack of descriptions can also be a blessing in disguise because it forces you to take a closer look and spend a little more time analyzing the minor details of each design if you truly want to get the most out of it.

The whole book is structured into three main chapters: “Packaging”, “Posters & Ads”, “Print”. The reason why i think it still works, more than half a decade later (given its type), is that most of the chosen designs have a timeless quality to them. The great variety of styles and the lack of any easily recognizable trends, keeps it from being boring or outdated. It’s a collection of great designs, which just work in getting the message across in an elegant and effective manner. If you were indeed to pinpoint certain dominant traits, you’ll probably realize that most items revolve around one of these two extremes: subtle minimalist design and bright bubblegum extravaganza. As far as visual themes go, there’s a mix of traditional organic motifs mostly inspired by nature, naive or cartoon styled drawings and elegant understated futurism.

The Packaging chapter has roughly 100 pages and it’s mainly focused on several type of products: food, beverages, cosmetics and pharmaceuticals. Without necessarily counting them, I’d say most samples are bottle (and similar recipients) designs followed by less common boxes, (plastic) jars, bags and other types. You’ll find examples of  both inexpensive, everyday products and high end, luxury goods, which is often appropriately suggested by their look. Strangely enough, there aren’t featured any technology related package designs which might be due to their often quickly antiquated look.

Posters & Ads it’s the largest chapter of the book and its nearly impossible to describe, given the incredible variety of styles. Based on my personal taste, and taken out of context, I’d say there are quite a handful of these printed ads which look more or less like crap. However, no matter how far they stray away from conventional beauty, these pieces are very well put together and you can learn a lot about how to effectively use ugliness and the shock factor. It includes everything from minimalist black and white, typography based posters to rainbow colored chaotic cartoons.

Print is the last and shortest chapter of the book and  somewhat expands on the previous one with a collection of visual identity and stationary designs, book and magazine covers, brochures and other printed promotional items.

From my personal perspective, the only thing that might put me off buying this book, if i were to do it all over again, is the cover jacket, as shallow as it may seem. The two graphics on the front and back simply don’t bring justice and actually might give you the wrong impression about the wonderful material contained within. Of all the Taschen books that i own, this is one of my favorites and i really enjoy revisiting it every once in a while when i need a quick creativity boost.

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Lamp with shade, retro flip clock and photo frame free vector graphics

Simple conical lamp next to retro flip clock and round photo frame free vector graphics download

A common nightstand lamp with a classic light bulb, next to a gray metallic, retro styled flip clock which shows the time to be 12:45 AM. The clock has a shiny rectangular case with round corners. On the wall behind them, covered with a seamless pattern of fleur-de-lis and medieval cross symbols there is a small oval photo frame. The table lighting source has a soft lampshade with a simple floral repeating pattern and a shiny circular base. It projects some bright light areas behind it.

The idea for this project came when i decided to combine two of my previous graphics which felt like they would just might work very well together. In the original design, the lighting source was a blue desk lamp with a curved arm. However, it wasn’t long before i decided to switch it with the current version. Besides the fact that it would have made for a very (unnecessarily) elaborate graphic, the old one made less sense as far as general style and purpose goes.

Just like with pretty much all of my reworked pieces, i tried to keep it as simple as possible with just a handful of paths and effects which couldn’t have been replicated otherwise. That’s how i gave up on a lot of clipping and opacity masks, along with plenty of inner glow and drop shadows. Instead, i went for stacks of fill layers with various gradients and blending modes. The two patterns used for the wall and the shade were variations of symbols I’ve drawn during an earlier session. You can deconstruct it and use  just the elements you need in your designs, or the whole image for your blog. Of course, you can even substitute that cute dog with a photo of your favorite pet.

If you’re interested in using this illustration, please check the licensing page on this blog. You’re allowed to include it in both personal and commercial projects. While, you shouldn’t redistribute it or link directly to the file, you can link to this post instead. Attribution is required.

To download the archive click here.

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